Digital: New Room Render

by Beauchamp Art

New Room Render

New Room Render

Estimation of furniture dimensions. A quick mock up made before moving house, working out whether the items from the previous bedroom would fit into the new one, minus a wardrobe, taking into consideration the difference in scale, door and window access, keeping to the approximate height x width x depth dimensions of the objects.

Once everything had been moved in, then some rearranging had to e done, but this mock-up was nonetheless useful, despite only being made on Google Sketch up in 15 minutes, and does not feature incidental objects, and finer details.

Although this was only a basic mock up for practical purposes, it functions as an illustration of the simulation being used to assist actions in the physical reality, and a means of creating an usable illustration of geometric space in a 3D digital environment, which is also interactive as the user can manipulate the objects within the graphic, as well as rotate and move the position of the virtual ‘camera’, affecting the remediated photographic perspective of the objects. However, in this instance, only a static image of the 3D render has been given, as hosting a flat image requires fewer third-party programs or mediums than a interactive sketch.

The picture only needed the original program, Google Sketch Up, a JPEG exporter protocol, Web 2.0 internet browser, file uploader, text and image editing software in the form of the blog-site, and a secondary browser in which to view the image on a screen. Whereas a 3D graphic would require a program in which to embed the graphic, and a place to external host this media (such as loading it into a Flash Player window, then uploading onto a cloud server, which could then be embedded as a Flash object or iframe).

This piece can only really function when it is considered in conjunction with the physical space it represents; where the functionality of the bedroom as been simplified and rendered as a selection of polygons, before being transformed into a continual tone image. It has gone from mental image, to drawn diagram with measurements, to virtual space, to a now embodied physical environment. It functioned as allan, like a blueprint, but not one to which could be totally adhered, but served as a optical guideline for a haptic installation in a domestic, private environment, which here lack the comfort of a home, and has become a isolated island floating in non space, with cold linear forms in place of warm, organic crudity. The ‘bed’, comprised of a few blocks, like carved perfect stone, lacks the malleable fluidity of a more detailed model, and does not enable a willing suspension of disbelief, but still served a useful purpose. Its limitations as a realistic representation of reality does not undermine its function, and an excess of detail would have been overly time-consuming to produce, and would have become a pointless aesthetic pursuit for false immediacy; creating a life-like scene from a predicted plan; and not adding to the functionality of the graphic; which showed that which could not be photographed, a vision of the future.