Digital: Self-Portrait to be Glitched
by Beauchamp Art
The original image, a quick digital self-portrait, to be distorted by corrupting the code.
This was painted in Photoshop within a few hours, and used an image from the Unfamiliar, Instability project as the basis for the video, to form a greater interconnectivity between the works. It was painted in a fairly loose style, to highlight the artifice of the image, and so when it was distorted it would not simply appear like a warped photograph. I wanted to embody the image with the effort of crafting a fairly life-like aesthetic (within a short space of time; a key benefit of digital painting is one does not have to wait for it to dry, though sometimes waiting for layers to load, or for the brush marks to catch up with the action forms a similar dissonance between observing and producing an image), which would then be destroyed, to form an auto-destructive element to the piece.
The digital painting itself is a reasonable quality, though it would be best regarded as a form of complex sketch. As the low angle of the camera foreshorten the lower half of the face, this mean that the area above the brow line seemed too short, and the area under the neck amalgamated in with the general facial hair, so the definition around the jaw was lost. However, if I were to return to painting the picture these areas could be amended. Another benefit, or curse, of digital work is that is never finished, and can always be edited further. This perpetual unresolved was illustrated more fully in the looping GIFs that followed.
Glitch GIF V1:
Transition through all of the images once, played repeatedly.
Like all GIFs, their frame rate depends on the processing speed of the computer, its graphics RAM, and the network Bandwidth if viewed online. This means that each viewer’s experience may be different, as the FPS will not be totally consistent across platforms, though usually, once the file has loaded, it will spool up to full speed, as each image is equivalent to 1 frame, the resulting animation is unite frantic, fracturing the image rapidly and violently. Breaking apart the familiarity of the face into still recognisable but uncanny sections of broken colour and distortion. Also, as the glitching effect was produced by modifying random sections of code in TextEdit, some sections near sensitive areas of code were left less distorted.
This was usually around the edges of the image, as the top and bottom of the image code contains more important visual information than the central body of text, so has to be be left in place. This mean that it was mostly the central sea of the image that became the most distorted, though over ally the image remained relatively stable as the edits I applied were not too severe, as I wanted to retain the human aspect of the image, and for it not to be a total abstract chaos of digital fragments.
Glitched digital self portrait, uploaded to Facebook, recognized by the website’s algorithm as a face, as it offered the ability to ‘Tag’ the image with the relevant person.
Glitch GIF V2:
Images in sequence, then in a random order twice, played repeatedly.
Glitch GIF V3:
A higher resolution version, going through once in order, then once in a different sequence, played repeatedly.