Beauchamp Art

B.S. Beauchamp / Critical and Creative Practice

Tag: art

True Stories Live: Tilted

Tilted

https://www.truestorieslive.co.uk/

As part of the regular True Stories Live event at Norwich Arts Centre; organised by Lucy Farrant and Molly Taylor; I participated as a (returning, semi-regular) story-teller for this January’s ‘Tilted’ themed event. For this, the other speakers and I, hosted by Molly, told true stories from our lives to a seated audience for around 10-15 per person over the course of a Sunday evening.

The following is the synopsis of the story sent to the organisers prior to the event, which was told in more unfocused and unspecific terms on the night, which has since been recorded and included as part of the on-going True Stories podcast available through Soundcloud.

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Em-Re-Un: Emanate

Em-Re-Un: Emanate

Between the 28th January and 8th February 2020, Em-Re-Un; an arts & curation project directed a by Sophia Shuvalova, with myself as a managing member, technical support, and co-curator for this exhibition (and Rebecca Scott as a founding member); presented a number of local artists’ work at the main gallery of the Anteros Arts Foundation in Norwich, under the title of ‘Emanate’ (which also form the foundation of the theme to which we curated the works). The question we wished to pose to the artists, and ultimately the audience was thus:

In the depths of winter what emanates from within? What concepts emerge from the darkness formed and reformed? The exhibition taking place in the historically coldest time of the year explores emergent concepts, showcasing works by contemporary artists working in a variety of mediums from painting and drawing to sculpture and new media.

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Horatii Decimari

Horatii Decimari

The goose stepper.

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Alchemy Drawings

Alchemy Drawings

First selection of drawings using Alchemy.

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Blender Man

I have started to experiment with sculpting in Blender, as the recent update in its toolkit has made this a more viable tool as part of my workflow. Additionally, it has the advantage of having rigging, animating and rendering tools comparable to Maya, but with the advantage of the software being open source. Though the sculpting interface will take some getting used to, this may gradually become more of a mainstay within my sculpting practice in place of Zbrush, as outside of the academic environment, such programs are costly both in terms of finance and processing power.

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Angelus Thalidomide Decimari

Angelus Thalidomide Decimari

….

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Larvatum Decimari

Larvatum Decimari

….

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Reflective Journal RIPU 1

Synopsis

For the most part, my research for RIPU has been focused on constructing an effective argument for the Let Them Eat Brains essay, the notes of which can be found at the end of this document. For this, I revisited previous points of interest and books that I had encountered, and further my investigation into the subject matter, starting there. From this, I began to draw comparisons between the portray of Zombies in films, video games, and other media, and juxtapose them to current social issues that affect ‘the masses’ as a collective, the ‘gesellschaft’ as represented through large crowds, groups, riots, protests, and so forth, and how they may be subsequently embody fears regarding popular and populist movements, revolutions, revolts, and so forth.

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ASU1 Paintings

ASU1 Paintings

In addition to the digital paintings and 3d sculptures created in Photoshop and Zbrush, I have also been exploring world-building and creature design through oil paintings, as an extension of my drawn practice. These are not intended to be final realised ideas, but rather explorations of concepts through another media with which I am familiar, that enables me to experiment with forms and composition tactically, though somewhat archaically, considering the relegation of traditional painting techniques for video game concept art to a subsidiary position behind digital imagery.

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Art Breeder

Art Breeder

Although not a major part of my practice this term, I research and experimented using procedurally generated imagery to create surreal forms, which I could then use as the basis for digital paintings (such as in the image to the right with a candle resting on an anvil-like alter, which was based on the image below), or backgrounds in character studies.